First YEar Unity Development - Salvage
Towards the end of the first year of our university course, we were given a group assignment to create a prototype for a game that we had designed in a previous assignment. In a group of four, we built a functioning prototype in Unity using all original art assets, music and UI elements.
We were given the theme of “Stumble, Grumble, Tumble, Crumble” and so we created Salvage, a 2D top down exploration game with survival dependant base building mechanics. Even with the strict and demanding time limit given to us, our lecturer was very impressed saying "Overall, the work produced from this year was extremely good. There were some very well managed groups that implemented and produced game prototypes that could be progressed forward."
After completion of the assignment, we would be happy to call the build, a mid-stage Alpha. It’s a long way from feature complete and requires an awful lot of polishing, but the fundamental mechanics are implemented. However as this is a prototype game there are still a number of issues, these being the lack of commented code and bugs present in the build, some of which result in the game becoming unresponsive. Despite this fact though, we are still very proud of the work produced given the amount of pressure placed on us.
Download Link
We were given the theme of “Stumble, Grumble, Tumble, Crumble” and so we created Salvage, a 2D top down exploration game with survival dependant base building mechanics. Even with the strict and demanding time limit given to us, our lecturer was very impressed saying "Overall, the work produced from this year was extremely good. There were some very well managed groups that implemented and produced game prototypes that could be progressed forward."
After completion of the assignment, we would be happy to call the build, a mid-stage Alpha. It’s a long way from feature complete and requires an awful lot of polishing, but the fundamental mechanics are implemented. However as this is a prototype game there are still a number of issues, these being the lack of commented code and bugs present in the build, some of which result in the game becoming unresponsive. Despite this fact though, we are still very proud of the work produced given the amount of pressure placed on us.
Download Link
Custom Game Engine Development - AZTEKK 2013
The aim of this project is to develop an advanced group game engine using C++ as the core programming language, integrated with BulletPhysics to provide realistic and efficient physics simulations. The engine served as the foundation for creating a simple multiplayer game that supported consistent cross-client physics such as collision detection and rigid body dynamics.